I am trying to have an AI spawn and run towards a turret. Using an object reference to the turret. Now when the AI spawns the reference would not be set so I have the pedestal he spawns on set the reference before he spawns. This does not seem to work He doesn’t move at all. I have auto possess set to placed and spawned in the world. It works perfectly when he is placed. Also if I change the key in the black board to vector and adjust it that way it works perfectly whether he is spawned or placed. So I am wondering what I am doing wrong or if there is a better way to go about doing this.
There is one crutch. You can position the actor on the stage. And when you press the button, do not spawn it, but move it