I have followed the Smart Objects Quick Start Guide from the official UE5 documentation, yet my AI remains stationary on play. It is already:
Possessed by an AIController
Standing on an active NavMesh
Executing the behavior tree instantly
Honestly, I don’t even see any nodes in the tutorial that could move the AI, unless the UseSmartObject node already implemented that. Is the tutorial in error, or did I make a mistake?
It does not state if this call is done innately in the claim or not. Hopefully since you have been messing with it, it will ring a bell. I guess I’d also ensure there is actually a slot available…if that’s a possibility to occur with what you are making.