AI Not Moving To Player Location

Thank you! I added that actor variable input to the interface function, plugged that into the ai move to on take damage and added the player ref into the target and now it works just fine!

One more question, the AI loses sight of the player immediately, currently the AI will lose sight of the player sometimes and stop chasing only if the player hops past the AI quickly, otherwise the AI will chase the player around the map forever past obsticals that break line of sight, so I am at a bit of a loss for whats causing this. If you have any ideas on what could be causing that, it would really help!

All of the blueprint script is handled in the AI controller in the screenshot above, and here is a GIF of whats going on:

It doesn’t seem like this should be happening, I tried adding a bool marked to true whenever the AI sees the player and then looping it back into the move to command but that doesn’t seem to fix it.

AIController: