AI not moving on standalone

I use AI Move To node. There is navigation mesh placed. It works in PIE but the AI stands still (with animation) on the same spot when I test on standalone game or packaged.

Then after some trials it starts not to work even in PIE. Then I delete DefaultEngine.ini which fixes for a short while and then the problem starts again.

Nevermind I figured out that I set the destination Location as the Target’s Sprite Component’s World Location which is editor only, instead of getting the Actor Location. Fixed.