Been trying to search for a solution to this for a few days myself, to no avail. Started with standard BT behavior for the AI, which worked fine in editor for the last few weeks but not when I eventually deployed to my test device. Messed with all kinds of settings that I could think of and found suggestions for online, nothing. Re-made the blueprints to use custom AIMove To and Set Focal Point nodes instead of the built-in Move To and Rotate to Face BB Entry nodes in the BT, thinking that the BT nodes might be the issue (even though Rotate/Shoot always worked fine). Everything else in the game seems to work as it should, enemies just won’t move around the map once it’s deployed on my Android device. Can’t figure it out