I’m busy learning my through UE4 atm. I’ve a simple ai that goes from point A>B>C etc… Until it reaches the final point. This is working fine with placed actors and actors spawned with a “direct?” function call. However, when the spawn function is called from a timer the spawned actors don’t move.
Blueprint that calls the spawn function.
The first call to SpawnEnemy spawns an actor and it moves, the calls from the timer spawn the actor, but they don’t move. I’ve had 3 - 4 placed in the world manually and they all move fine, including the one spawned from the non-timer call. If only the timer is called, nothing moves.