I am trying to have an AI move around the level, I have placed my nav bounds in level and shows generated mesh, the issue I have is the AI isn’t moving around the level this being either one I’m made or one that is default.
I did earlier on yesterday try to do supported agents and added one for AI that is smaller. Now the AI just seems to not want to work at all, anything at all which I’m missing ?
Well it seems when I play it always says it needs to be rebuilt, even though when not in play it builds fine etc so I’m so confused. At the moment I’m trying to find the issue on why it simply can’t find random point.
So the movement isn’t an issue, the issue is that the AI just can’t seem to get valid point on nav mesh even though I can see it’s generated etc and stuff.
I’ve changed name of the question.
So far I have the following -
I Nave bounds volume
I have a supported agent with default UE settings
Built paths, no errors appear
Visible build nav mesh
Issue is -
When telling AI to get a random location on the nav mesh it us unable to get one, regardless if I don’t pass in nav data or do.
Worked up to the point where tried to implement a specific Supported agent for small AI.
Not sure whats changed to prevent AI in general working.