I have several levels in my game now and on all of them the AI and Navmesh work fine, however, the new level I’m working on i only want to spawn Ai at a certain area that is in a hidden area, even with the nav mesh in place (all green) and ai either placed or spawned they don’t seem to move. is there some hidden setting where the navmesh only works in a certain area of the map? when i move the navmesh and ai spawner to the centre of the map it works fine so i don’t quite understand what’s going on here. any help would be greatly appreciated.
Are they being given a location for which there is a valid path? In other words, if you tell them to go somewhere they can’t get to they will stand still.
ahhhh, i got it, i had it set up to choose a location within 800 uu of the last location. but i think it wasn’t updating the new location, so anywhere outside of the 800 uu would cause them not to work lol. I’ve now used the GetRandomReachablePointInRadius node and it now works wherever i put it, thanks
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.