I have a map generated by BP. There are AI mobs with dynamic navigation on the map. Nav Mesh covers the whole map. The floor consist of pieces each of it is Actor with static mesh. In this case there is no issue with AI, mobs ran properly.
I tried to optimize the map and spawn static mesh instead of Actor. In this case floor looks good, player can walk on it but mobs stuck and don’t move.
What might be wrong?
Then change the red marked parameter to something high like I did. I choose a value around 10000, but if this doesn’t work, make it higher. If this doesn’t work at all, then I have no idea, what it is right now.