AI navigation on a moving platform (e.g. ship deck)?

Hello, I would like to ask if you guys know how to get AI movement done on a moving mesh, e.g. a ship deck or platform, with obstacles on it. The navmesh doesn’t really work for that, does it? And I can’t really rebuild the navmesh every second or so.

Do I have to build my own navigation-system or is there a way how I can get AI navigation on a moving platform done?


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I have the same question.

Hey @AleMarcati the only workaround I found so far is to either make the AI into components of the moving object (e.g. a ship) or to attach them to it - the first approach being more failsafe but I don’t know how it behaves with a lot of AI - and then have predefined routes the AI can walk on, which can be either splines or multiple waypoints, which are also part of the moving object.