AI Navigation in Scene Graph - Experimental

Status

In Progress

The navigation system is exposed in the Scene Graph, so developers can send an NPC to a destination and let it find its own route.

Navigation computes a route through the navigable space of an island, so NPC movement is driven by giving a destination rather than by moving a character along an authored path. It brings NPC locomotion into the Scene Graph alongside the entities and components the rest of an island is built from.

Roadmap Image

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