AI move to broken after adding smart object plugins to my project. The AI’s do move to the location but gets stuck there, i mean, the move to never succeed to go to the next node. Its for both smart objects and even regular vector locations as well. I have tweaked with the acceptance radius that didnt do anything either. Used both built in move to bt task and custom one using AIMoveTo node. Any clue why this is happening?
Can you share some of what you are seeing with the move to issues? We use Smart Objects and navmesh internally without any issues. There is also the Game Animation Sample Project which showcases how to set up Smart Objects with navigation in a pure BP environment. I believe they are using StateTree rather than Behavior Tree, but the core concepts are the same.
-James