AI moving without a navmesh

my navmesh wont work with this small static mesh I’m using. its a 2d world and only moves one direction turns around and comes back. is there anyway i can make it move to location without the navmesh or fix the staticmesh to work with the navmesh without rescaling it or. this bot literally just has to go 100x rotate 180 and back 100 x.

Hey @RyanWMcEachern!

Yeah, this might be a little too simple to justify navmesh.
So you can just use a timeline with an output float (use 0-1 over time of however many seconds you’d like), and a LERP with your start and end point based on the progress of the timeline (Alpha plugged in from timeline). Plug that into a “SetActorLocation”.

You can then have it operate the timeline in reverse, and it’ll go from the end back to the beginning. :slight_smile:

move component to works nicely as well, just move to root component