Hi everyone,
I’m working on a tech demo in UE 5.3 where I have four bots patrolling certain areas in a map. They’re using navigation mesh and when they reach a waypoint, they go to the next one in the array. Each of the four bots’ waypoints are under a WaypointGroup Blueprint instance in my game map. They’re working properly in the editor, but for some reason, they stay still in a player build. The player log doesn’t show any errors.
My Blueprint code for the next waypoints and AI navigation are below.
Any help would be much appreciated and I’m happy to provide more info if needed.