I have a model and deer animation. I wanted to make an AI out of it, but in the animation package, not a turn on the spot. Well, basically, that makes sense. So the deer’s not the most mobile creature. But if I want the deer to run away from me in a given direction, I need the deer to turn around first in motion. I crudely faked that function with geometry. My deer turns around until the target is in front of it and then it runs forward, but then its movement becomes vulnerable to obstacles. Is there such a setting in CharacterMovement that the character can turn only if he moves forward, and that NavigationVolume knows how to work with it? So, I just prescribe the MoveToLocation command, and the bot would go forward with the turn first, until it would just have to run forward.