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AI MoveTo stops when character reaches bounds of other character

Hey, basically what I am doing is that I am sending character to vehicle or vehicle’s location but no matter what I do (I turned off all collisions) It always stops when character reaches bounds of vehicle and that can be like 4 meters away. I need it to go close to mesh. Any idea why it is happening ? Acceptance radius is 1.0 (it is distance from bounds, so it has no effect on this problem). I have never had similar problem before.

Okay, so I had to use Move To Location function of AIController.