I’m using the Twin Stick Shooter tutorial by the Unreal channel on Youtube.
It’s not the first time, and now I’m trying to use it on a platformer with some modifications.
What I’m trying to do actually is to setup the AI. Actually, it follows the Player. What I want to do is to tell to the AI to go to a point (A target point maybe ?) with this blueprint. (Which I found clear and nice)
Can I use the destination node to tell my AI to go somewhere precisely ?
If yes, how ? I can’t figure it out…
All I want to achieve is to have a “dumb” AI who can go straigth to a point, but it’s not that simple. It still doesn’t want to fall off edge, or jump with a navlink, and when there is more than a enemy, they are “laggy”, push themselves, don’t want to fall off for some reason… And I also try to have, still with this tutorial, to have multiple volume for spawning enemies. https://i37.servimg.com/u/f37/11/08/58/06/volume10.png
But one thing at a time…
If you could give me a hand, I would be soooOOOoOooo helpful.
Still trying to figure how it could works… But I can’t find a way to do it. I tried to use an invisible actor and say to the AI to gowhere it is, but… Didn’t work.
And I’m still not able to set up a destination.
Anyone could give me a clue ? At least if it is possible or not… It would be so helpful.