Hello, I was watching some tutorials on using a Timer to make a custom event move. I am attaching an image. My question in the image is about the AI MoveTo. The tutorial user did a cast(why not a direct reference to player?) to access the player and to change one of its properties every X seconds.
I wanted to do something with an AI character. I started with a cast, even though I thought to myself, why can’t I just get a reference to the AI Character, as can be seen on the left side, under the Custom event. So then I just started getting confused.
I looked at the documentation for AI MoveTo to see what each input is, and it is very vague. The link is here:
I don’t know if I’m stuck yet, but I don’t understand the documentation because it does not tell you what each of the inputs are. For example, is Target Actor the AI Character, or is it a character you want the AI to move towards? I was wondering, in situations like these, how can one go about knowing exactly what each input is used for? Does one have to ask everytime or is there a way to be able to see some information as to what should go in each input. I hope the questions is clear, I think knowing this would help alot for future function testing. Thanks!