AI MOVEto node makes AI slide problem

I am currently practicing AI system in ue4 by following Ryan Laley Games AI shooter youtube tutorial. ([link text][1])
The scenario is that If AI sees the player it will focus and shoot and if it can’t see it will move to the Target location to get the view of the player and then it focus and shoots the player.

What is happening for me is, If initial the player is in AI’s Blind spot it actually Runs to the player and start shooting ,works fine but after Shooting if the player hides again and then the AI is sliding (not running).

So What should I do ?

Do your animation goes back to t pose or other animation?

Idle animation

Can you share your animation blueprint screenshot??

Can you share your animation blueprint screenshot??

here it is

Is attack animation in same anim slot as jog animation or diff

Hey Man, actually i solved the issue
After i removed the play animation from stop shooting,it works fine now
Thanks for making me think in that angle

Well nice for you

No ,I have done something like this

I’m still a beginner so i am trying many things as trail and error only.