https://i.imgur.com/qAl319z.jpg Tried again from scratch using a behavior tree and a simple task. Got MoveTo assigned to the key RandomLocation. Everything else is executing fine. My keys are all tidy, my controller is assigned properly, my behavior tree is running and its all hooked up properly…
It seems GetRandomPointInNavigableRadius is the specific step which fails, as does MoveTo both which I think have something to do with my navigation mesh – so I think this has something to do with my navigation mesh and my controllers either not seeing it or not being able to interact with it? I have a NavMeshBoundsVolume setup and its all green across the board and its within the volume so I’m very confused.
Does having an unusually large or small pawn have anything to do with this? My character is about 7 meters tall or so. I even accounted for this by making sure the height of the bounds volume 100% encompasses not only my pawn but through the floor beneath JUST incase.