AI movement


I would like to ask you how should look like Event Graph in animation blueprint if I want to set up movement for custom skeletal mesh? I would like to set speed based on velocity and rotation variable inside anim graph based on actor rotation in blueprint.

That’s how similar code for default character looks like but the problem is that node: “Try get pawn owner” gets not what I am looking for and therefore I cant get pawn velocity.

Thank in advance

Do you have any ideas so far? The question seems simple. I would like to know correct implementation of anim BP for custom skeletal mesh. Anim BP needs to handle movement and rotation for mentioned skeletal mesh.