AI movement help

My AI is spawned from an enemy spawn I have created, but when the enemies spawn they do not move around to random locations like it suppose to in the blueprints. When the enemy is placed in the world individually it has no issue and moves as intended any ideas on how to fix this?

Since your enemy AI works as intended when placed directly in the level, the issue with runtime spawning might be associated with the AI Controller not possessing the pawn. Try setting the Auto Possess AI parameter of your AI to “Placed in World or Spawned”.

Worked! Thank you!