AI Move To VR

In VR your pawn location is not where the VR player is - it’s the root of roomscale. So you may well be sending your actor/pawn into the moveto. Instead, get the location of the camera from your VR pawn and moveto that location rather than the actor. I would start by drawing a debug sphere or similar where you think your VR Pawn is to verify you have understood the setup you’re using, then make sure you feed that location into the AI.