AI move To "stops" when player moves forwards or right

Hi there,

walked into a very strange AI behavior. Unfortunately I don’t know since when this behavior occurs, cause I changed quite a few things until I noticed. When the player moves forward or to the right, AI move To stops. When moving left or backwards, everything works. I don’t use a behavior tree in this case, cause the move To is all I need. And I use invokers for the AI and the player character, but it also works fine when back or left walking.

Using UE 5.4.4.

Looked deep into Anim blueprint, enhanced input actions, pawn sensing…but nothing worked in bugfixing.

It work normally a very long time during development and as I siad, I don’t excactly know since when it occurs.

Any suggestions?

Thank you all.

none with that description.

As a general rule of thumb you only issue an Ai move To every so often, so if you are actively issuing it with every tick that’s an issue.

Build the Blackboard Tree, do it right. not worth the time to debug for the 30 to 40 minutes it takes to do so.