Hi there,
walked into a very strange AI behavior. Unfortunately I don’t know since when this behavior occurs, cause I changed quite a few things until I noticed. When the player moves forward or to the right, AI move To stops. When moving left or backwards, everything works. I don’t use a behavior tree in this case, cause the move To is all I need. And I use invokers for the AI and the player character, but it also works fine when back or left walking.
Using UE 5.4.4.
Looked deep into Anim blueprint, enhanced input actions, pawn sensing…but nothing worked in bugfixing.
It work normally a very long time during development and as I siad, I don’t excactly know since when it occurs.
Any suggestions?
Thank you all.