AI move to slowing down near destination


I use the AIMoveTo node in my blueprint. When the actor gets close to the destination point, it starts slowing down and rotates in multiple directions. It’s hard to describe so here is a video of the issue: 2021-08-27 10-45-45.mkv (2.9 MB)

As you can see, the AI starts shaking right before changing direction. This effect gets worse if I reduce the acceptance radius.
Here is a screenshot of my node setup:

I would like it to just go to the point and without shaking or slowing. Currently, the best way I found to achieve this is to set the acceptance radius to 100; however it is way too high since the scene is so small, the AI just needs to walk a meter or two to reach any point. How can I fix this?


Try using “Destination” instead of the “Target Actor”.

Thank you EvilCleric, but it didn’t solve the problem. I forgot to mention in my original post that this is executed in the controller which inherit from DetourCrowdAIController. Maybe that has something to do with the issue I have?