AI Move To Random Point Fails, AI move to sensing character works same actor/character AI

Hello,

I have a sensing node on my Demon mob and it works it selects the user when it senses them and follows them.

I have another function that walks to random points within a radius in the same blueprint referencing the same actor self to move set up the same way as the one that senses the user but for some reason the AI Move To when using GetReachablePointWithinRadius doesn’t work. I looked at the value of GetReachablePointWithinRadius and it seems valid but the Mob never walks around it just stands still.

The sensing works though it will follow and attack the user. The only thing I can think of is its the GetReachablePointWithinRadius but since it works in one situation and not the other and the point it gets seems reachable I’m not sure what’s wrong…

Video showing blue print and what I’m describing.