AI Move to player after player collects all objects BLUEPRINTS

Hey everyone!

Quick question, I’m working on a Slenderman style game where the player has to collect 10 object and exit without getting caught by the AI. I have the AI built already as well as the player, but don’t know the best way to go about having the AI chase the player after the last item is picked up, even if the AI doesn’t it see the player. If you have an idea of how this would look I’d appreciate the suggestions:)

Hi @itsboinky

A simple variable within the level or character holding the item count, then trigger the ai to change its behaviour based on this.

AI / Enemies - Unreal Tutorials

Might be of use, I didnt watch it btw as it applies to you, and only you know what your end result is to be.

Hope its helpful

Stewart

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Thanks for the help! I’ll give and update once I have finished it.