Hey there everyone, I was wondering if I could get some help. I am creating an Augmented Reality tower defence game. The aim of the game is to stop enemy AI’s from reaching a castle that has been placed down in the world. This placeable castle has a plane attached to it and child actors which are some enemy spawners. These spawners are placed above the plane so that enemies can spawn on the plane and run towards the castle. This works completely fine within the editor when it is placed, however when the game is packaged the player must click on the screen to attach the placeable actor to an ARCore pin component for it to spawn in the world, this is where the issue occurs the AI freeze when they are spawned and do nothing even though they were working fine within the editor. I have exhausted all the solutions I know and was wondering if someone could help me!
Things I have tried; Checking that the ‘run to location’ is valid, Placed down a nav mesh within the editor and changed it’s scale to 1000x1000x1000, checked force rebuild on load and runtime generation to dynamic for the nav mesh,tried using simple move to location.
I have attached some screenshots to help debug this.