When I change a public variable of an actor reference to something else for an AI then call the function that tells them to go to said actor reference, by clicking the button for it in editor, it won’t go there despite it’s clearly reachable and the acceptance radius is sufficient it should be even with partial paths which are enabled. I also tried it with the use pathfinding option on and off, and I’m sure there is a nav mesh. Any idea why this is happening? I know it has an AI Controller and is assigned. If I have the target set somewhere before changing it but tell it to go before runtime, it will go there. It’s very odd.
It’s all about collisions. Make sure your meshes have the right collision presets.