Hey there,
I’ve been trying to get my AI Move To node working so this BP_Jailer can move toward the BP_Player, but each time I run it, it immediately fails.
I have the Nav Mesh on the level, the player reference is correct, yet when I run the command, it instantly fails without trying to move towards the player.
All of the collisions on the Jailer have been set to Character Mesh, except for the Hit/Hurtboxes which are set to overlap all dynamic.
I’ve also ran MoveDirectlyToward in the Behaviour Tree and that seems to work fine, but I’m interested in learning why this is failing.
Is there something that I’m missing?

