I have just started to dive into some character AI stuff and found myself in a weird situation. The code I show below worked perfectly fine. When I was randomly moving sliders in the RecastNavMesh menu to see what they did, I caused a crash. Luckily it had saved not to long before. After loading back in and making sure everything was the same, now the enemy will not move and will instantly fail the AI move to node. I have tried making a new nav mesh and redoing the code as it was before with no luck. Any thoughts?