AI move to node is broken and can't find anywhere to move?

So I developed a simple AI controller based blueprint yesterday that’s supposed to just move and roam around on land. You attach it to the character BP

The issue is, when I put the character down, it won’t move, unless I stick it in mid air then it will fall to the ground and begin moving. But until I do that, it literally will not move or path if it’s within like 10 meters of the ground

I rebuilt navmesh, created a new one, expanded size. It makes no sense. Any ideas??