so when i use ai move to, its failing to get to the player character and i dont know why, a patrol script works just fine. it says its currently doing the action but isnt actually doing anything
the Ai move node has an out put enum on it.you can put a print string to print it so you know why it fails
2 Likes
Hey there @TBNRFroster! Welcome to the community! Generally if any NavMove node is failing, it’s often that the location is not attached to the navigation mesh (or at least isn’t close enough on it to be registered). An example from Bao’s recommendation to print the movement result here:
We need more info to understand what going wrong: pictures and etc. Have you place Nav Volume on scene?