I’m using a AI Move To to move a bunch of orbs between a line of trees toward my character. The line has large gaps for the orbs to move through between the trees but something is wrong with their AI causing them to flicker back and forth between two possible paths to my location causing the orbs to jiggle back and forth and often when those paths diverge the AI becomes confused and reverts to idle. I checked and I am not calling “AI Move To” multiple times which I’ve noticed was the cause of this problem elsewhere. The navmesh is dynamic because before they are spawned I move the environment to simulate the player’s train moving when it isn’t really, but by the time the orbs spawn every element is still so I don’t think that could be the problem. I just tried after the orb spawned, deleting all the trees, and it was still flickering back and forth between different paths even when there was nothing literally or on the navmesh blocking its way. Any idea on what the cause might be?
Here’s a video so you can see the jitter and switching paths I described