Banging my head here. I KNOW I’ve used these function nodes in the past…but none of them seem to work now? I DO have a nav mesh in my level. Why won’t a setup like this work? This EXACT script HAS worked before in the past…I can’t get any of the “Move” nodes to work anymore…
Hey @VagrantProfile, welcome back to the forums!
I’ve had an issue like this before so many times and no joke… Move the navmesh. Delete and re-introduce it. It’s been a bug for a long time and we have no idea what causes it, and every time that’s ended up being the fix.
Aside from that, maybe it could have to do with the agent settings in your project folder, maybe?
Think I may have found the likely culprit?
World Partition is new to Unreal since the last time I’ve worked with these nodes. If I select the “RecastNavMesh” in the Outliner and UNCHECK “Is World Partitioned”, then all seems to work. Perhaps that’s been the thing vexing many trying to make sense of why those 3 “Move” nodes didn’t seem to want to work?
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