So I’ve been thinking on how to move AI randomly, but I’m kind of stuck.
I’ve got this huge open world, and I need rabbits randomly moving around… Also when the rabbit sees or hears the player, it needs to move away from it.
So the goal is basically
- Rabbit moves randomly
- if player has been seen/heard, rabbit moves in other direction
- Rabbit can hide in rabbit holes*
Now the thing is, I don’t know how to approach this. Should I just try to write this in a Blueprint or use the Blackboard thing in UE? I need a few hints / examples on this one…
Is this the best approach for me?: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
Edit: The problem with this example is that they use a NavMeshBoundsVolume, but since I have a huge world where the AI can walk, wouldn’t this navmesh be way too big?