- Created by me (Those Six Faces)
https://twitter.com/ThoseSixFaces
This weekend I explored pairing UnrealEngine with OpenAI’s DALL•E to create an endless supply of procedurally generated levels.
I generated a height map in Unreal that I tasked DALL•E to create variations of. These variations were then plugged back into Unreal as landscape height maps. I trialed this method both for creating islands in a marble game and arenas in a first person shooter.
For the islands I created a procedural asset placer with blueprints that let me scatter trees and rocks along the AI generated landscape with density parameters like occlusion height and slope angle. For the arenas, I created a triplanar material that had seperate slots for ground and walls which allowed me to vary the look across the different maps.
It was satisfying seeing my DALL•E creations come to life in a more immersive way. Can’t wait to explore more!
Hey there @Lozemo76,
Hope you’re doing well!
Looking at this, all I could picture is the crazy (and endless!) exploration you could have with every level. Thinking about all the potential options for this is really exciting. What’s your next step in development?