AI jumps to player last known location

How would I go about making it so the ai checks to see where the player is currently standing, and then jumps to that exact spot?

For a flat footed jump to like a stomp maneuver (Goro), that would probably require a decent amount of logic.

Let me think here, first jump up a certain elevation and to or toward the player, then when directly over the player location come down with a stomp. But that would be a two step thing. Would not be seamless like a normal jump. There might be a component for this I am unaware of.

But surely the players position could be calculated and a precise amount of force applied like launch character and jump right to that spot.

You will need to get the players location either through get actor or more precisely like through their capsule component. Then once you have it apply directional force or launch character. How to get the exact math for the force and direction would be the thing.