AI has stopped working

Hello all,i had made an AI character that was chasing and shooting my main charcter.Today i opened the project again and he was just standing there doing nothing and i have goten mad since then… :P. I added a breakpoint to AI controller blueprint on event begin play so as it should break immedietly when i hit,start but it doesnt…!!

Hey!

If the breakpoint doesn’t trigger, then it seems like your AI controller is not being called/spawned. Does your Character AI still have your AI controller selected in it’s properties?

Check in your Character AI under the section “Pawn” the option “AI controller class” and set it to your AI controller.

If this doesn’t work, try to change the option in “Auto possess AI” to “Placed in world or spawned”.

Thanks man you are the best… !!!:D:D
For some reason the controller was misnamed to a differnet one that dint exist but now i change it to the original one and works perfectly…:smiley:

No problem. I am creating an AI system for the community, so I knew some pitfalls, which I fell into sometimes :). Glad it works for you.

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