AI Gradual Turning

I am trying to create boss AI, which is a blob-esq slow moving character. Essentially what I’m trying to execute is that when the player is moving around the boss, for the boss to move with its rotation when it’s trying to face the player. I’ve tried “Orient Rotation to Movement” and that works to an extent, but definitely not the result I’m looking for, the boss still moves towards the player while rotating, rather than the result I want which is to circle around in order to face the player.

Basically, limit the AI’s movement to its rotation

(Top down perspective)


Thanks in advance!