AI for Rigid Body

Hello,

I just watched new stream for UE4https://youtube.com/watch?v=nshHCycft4A
I have the impression it is for the character kind of class

My “character” is bunch of rigid bodies with constraints, I use actor or pawn.

To what degree can I use the built in AI modules in UE4?

Tnx!

Ai and behavior trees are for any AI or character type you need.

Worst case (if you have some really weird setup) you need to implement your own move to and rotate functions.
For eg, i made my own root motion move to blueprint and it is not that much different (in using in behavioral tree) than standard one.
You can build AI completely driven by animations.

Tnx, I will try of course

I do not use animations, I use torque, force, etc

In this case you could use Steering Behaviors:
https://www.google.ch/search?q=steering+behaviors

there are plenty of articles, I personally like this one:

appreciate this intel lead, tnx