Thanks really much for your fast awnser . My c++ expüerience is reallllllllly basic i just know about the basic stuff like loops and if statements , and dont even have a clue on how to to use c++ with ue4 although iam interested in learning it. I feel like when iam trying to implement something into unereal 4 i have to think more about how to set it up in ue4 then how the logic actually works like in actual programming.
I think that workaround would work. So i would have an array in my levelblueprint in which i add every waypoint manually after i placed them in the level to that array? and then call that array from my ai controller class?
The weird thing is that getactorofclass actually has the actors in the right order until ue4 decides to give them different id names at some point.