AI following spline with Blackboard and Behavior Tree problems

no idea how to make it follow a spline. If its some kind of race track and you’re trying to get the car to go around it, you could set up a series of target point bp’s and use EQS to make the car go from one to the other. Not sure if that would work for something that needs to be fast and continuous though but will get the car moving for now. :confused:

good luck