I’m prototyping a game right now and I want to make monsters (AI) fight each other. I’ve seen a plethora of tutorials on making the AI attack the pawn, or character your playing, but I can’t quite find what I need to make monsters simply fight each other.
What I effectively want is:
- Spawn monsters, Team A, Team B
- Monsters fight each other, cast spells & abilities, eventually die off (Team A always win, survival thing)
- Reaction to spell effects (stuns, fears, snares, death, ect)
- More Monsters spawn, rinse repeat.
In the AI controller I have the OnSeePawn set, which makes it attack the pawn. I have other characters in the map that the AI won’t engage. I am most likely missing something.
Any direction or key words for this type of AI programming (blueprints) would be fantastic. I normally can find what I need via research.