Hmm. Long shot here, but you’re not using a custom level, are you? One made out of dynamic objects instead of static meshes? If you aren’t getting blocking hits it’s possible you’re not getting collision on the visibility channel.
Hmm. Long shot here, but you’re not using a custom level, are you? One made out of dynamic objects instead of static meshes? If you aren’t getting blocking hits it’s possible you’re not getting collision on the visibility channel.