AI Enemy won't move no matter what

I’m trying to create a simple AI, it should move randomly around, I followed Uisco’s tutorial of Retro FPS.

My behavior tree and moverandomly task seem worked fine, I’ve tested with string node. But somehow the AI enemy just won’t move at all. It’s been driving me crazy, I’ve checked everything and still no clue.

What could be going wrong and is this a bug? UE 5.1.1 is the version I’m using.

Many Thanks!


The nodes of my setup look like this

Do you have any NavMeshBoundsVolume on your level?

Yes I do and it doesn’t seem there’s anything wrong, the surface is green which indicate the ai can move on it I think. Also I placed the volume large enough it definetely covers where the ai is able to go.

I checked everything and there’s no errors in my map so far, also checked all the controllers and nav volume is covering the entire map.

What’s eerie is that the ai work fine in certain area of map, as long as I move the ai from this area to the rest map, the rest ai just feels like “come back to life”… I have no idea what caused it and it’s some of the weirdest behaviors I’ve seen …

Someone can give some hints what could be happening in my map?

Problem solved! Just delete the recast navmesh and then rebuild path :slight_smile:

Hi there @Guesscui2018, hope you’re well!

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Thanks and happy developing!