Hello, I am attempting to package a game on Gear VR, and my enemy AI does not seem to be receiving target destinations when played on the phone. Everything works as intended when using PIE, mobile preview or a standalone preview. It’s almost as if the nav mesh was not being built. I also noticed that this problem presents itself when using the “launch” button . My nav mesh settings are duplicated in the project settings as you can see in the attached images. Any help would be very much appreciated, thanks!!
Also, I have tried both checking, and unchecking the “Force Rebuild on Load”, and neither seems to make a difference.