AI does not move when built to phone

Hello, I am attempting to package a game on Gear VR, and my enemy AI does not seem to be receiving target destinations when played on the phone. Everything works as intended when using PIE, mobile preview or a standalone preview. It’s almost as if the nav mesh was not being built. I also noticed that this problem presents itself when using the “launch” button . My nav mesh settings are duplicated in the project settings as you can see in the attached images. Any help would be very much appreciated, thanks!!

Also, I have tried both checking, and unchecking the “Force Rebuild on Load”, and neither seems to make a difference.

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I have verified that the NPCs are getting their destinations, they are just … not moving there. It really seems like a nav mesh issue, but it is a flat, wide open level with no obstuctions and again, runs fine in the editor and mobile preview.

FYI…updating to 4.12.5 resolved this issue. Not sure what caused it still but…

Thanks for reporting that the issue has been resolved with the update. Let us know if you experience this again in the future.

Thanks,

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