Hello everyone,
I am running into an issue on a packaged build where my AI don’t move.
My AI work just fine in editor but in a packaged build, they do not move. They will attack and do their abilities if I get in close but they refuse to navigate on the navmesh.
This is a copy of my project. I recently had to update my AI (AItoolkit +Boss toolkit) and I update it by typically making a copy of my project and copying code over.
My original version of the game does not have this problem.
Both are 5.2
Things I have tried:
- Changing navigation mesh to static or dynamic in the project settings
- Deleting and creating a new navmesh
- Moving my spawner a little bit in the air so they spawn above and fall into the mesh
I don’t think it’s anything to do with the assets (AI and boss AI toolkit)as they work perfectly in editor.
Is there anyway to compare packages so I can find an outlier? Or any recommendations to try?