AI do not navigate on packaged build

Hello everyone,

I am running into an issue on a packaged build where my AI don’t move.

My AI work just fine in editor but in a packaged build, they do not move. They will attack and do their abilities if I get in close but they refuse to navigate on the navmesh.

This is a copy of my project. I recently had to update my AI (AItoolkit +Boss toolkit) and I update it by typically making a copy of my project and copying code over.

My original version of the game does not have this problem.

Both are 5.2

Things I have tried:

  • Changing navigation mesh to static or dynamic in the project settings
  • Deleting and creating a new navmesh
  • Moving my spawner a little bit in the air so they spawn above and fall into the mesh

I don’t think it’s anything to do with the assets (AI and boss AI toolkit)as they work perfectly in editor.

Is there anyway to compare packages so I can find an outlier? Or any recommendations to try?

Navigation and ZoneGraph didn’t work for me in packaged game. But everything works well in editor! I am using UE5.1.1.
Any suggestion? Thank ou!