I have a Character that is intended to be a horse, i.e. acceleration and deceleration are a bit sluggish, can’t turn as sharply etc.
When my AI controller is controlling the horse, it’s supposed to run to the player, which it does. But instead of slowing down when it reaches him, it just instantly stops, which shouldn’t be possible. Any idea what might be causing this?
The BP just does “Move to Actor” on Begin Play. I was under the impression that the controller obeys the pawn friction, acceleration and deceleration instead of doing its own movement logic. Quite counter intuitive really.
In the end I just lerped down the movement speed, but this seem awfully annoying. Makes the “normal” workflow all but useless for anything but bipedals.