I have an AI Controller assigned to a Behavior Tree+Blackboard. In the editor everything works fine, the tree works, the AI attacks, etc.
However, when running the development or shipping version, the blackboard returns to none. That or the component itself is missing.
The messages in the log are as follows:
[2021.07.26-19.01.15:864][271]LogScript: Warning: Accessed None trying to read property Blackboard
EnemyCharacter_C /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.EnemyCharacter_2
Function /Game/ThirdPersonBP/Blueprints/Enemies/EnemyCharacter.EnemyCharacter_C:ExecuteUbergraph_EnemyCharacter:078D
[2021.07.26-19.01.15:864][271]LogScript: Warning: Script call stack:
Function /Game/ThirdPersonBP/Blueprints/Enemies/EnemyCharacter.EnemyCharacter_C:ReceiveBeginPlay
Function /Game/ThirdPersonBP/Blueprints/Enemies/EnemyCharacter.EnemyCharacter_C:ExecuteUbergraph_EnemyCharacter
I tried googling this issue to no success. Does anyone know what could cause this?